10/15/2025
Today is the day. Planet Machine is proud to introduce Backrooms Deathmatch, our first major step into the world of developing video games! While we cant give out too much info on the game yet, we want to give a general idea and picture of whats to come. With weekly updates, game development stories and maybe even a future kickstarter! Youll get to follow the journey along with us!
Our goal with this project is to blend the unsettling atmosphere of the Backrooms with the intensity of classic arena shooters like Quake and Unreal Tournament. The result is something familiar yet completely fresh, a mix of fear, chaos, and skill-based combat where the environment itself becomes part of the fight.
Players will get to experience a range of familiar and limnal areas such as
The Backrooms
Pool Rooms (level 37)
Grass Hills (level 94)
Labs
These areas are what will make the game feel fresh in each map that you play. The different styles of the backrooms fit perfectly into a fps setting.
Backrooms Deathmatch is being built with GDevelop, a powerful open-source game engine designed to make game creation accessible without sacrificing flexibility. While GDevelop is often known for its ease of use and visual event system, we’re pushing it to its limits to create a fully 3D, multiplayer-enabled arena shooter, something rarely seen in the engine.
One of the biggest strengths of GDevelop is how quickly ideas can be tested and refined. The engine’s event-based logic allows for rapid prototyping, meaning new gameplay mechanics, weapons, and features can be added or tweaked in real time. This speed has been essential for developing a game as experimental as Backrooms Deathmatch, where level design and atmosphere are constantly evolving.
We’ve also been taking advantage of GDevelop’s new 3D features and multiplayer tools, along with community-made extensions, to build systems for character movement, combat syncing, and dynamic lighting, all inside a lightweight, open environment.
Using GDevelop isn’t just a technical choice; it’s a creative one. It allows a small indie team to focus on what really matters: gameplay, atmosphere, and experimentation. Backrooms Deathmatch is proof that with the right approach, even a simple toolset can produce something ambitious, immersive, and truly unique.
That wraps up this first look at Backrooms Deathmatch. We’re just getting started, and there’s a lot more to come as the game evolves. If you want to follow the journey, check out Planet Machine Studios on social media for development updates, behind-the-scenes posts, and early gameplay previews. Join the community, share your thoughts, and help shape the future of the project. You can also find the latest news right here on our website, so stay tuned for more.!
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